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» Power of peripheral designers: how users learn to design
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FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
WEBNET
2001
13 years 9 months ago
An Adaptive Hypermedia Presentation Modeling System for Custom Knowledge Representations
We propose a generic presentation system for adaptive educational hypermedia that is highly independent from domain knowledge representation and application state management. Our a...
Pablo Castells, José Antonio Macías ...
ACMIDC
2009
13 years 5 months ago
Developing a media space for remote synchronous parent-child interaction
While supporting family communication has traditionally been a domain of interest for interaction designers, few research initiatives have explicitly investigated remote synchrono...
Svetlana Yarosh, Stephen Cuzzort, Hendrik Mül...
DDECS
2007
IEEE
201views Hardware» more  DDECS 2007»
14 years 1 months ago
Built in Defect Prognosis for Embedded Memories
: As scan compression replaces the traditional scan it is important to understand how it works with power. DFT MAX represents one of the two primary scan compression solutions used...
Prashant Dubey, Akhil Garg, Sravan Kumar Bhaskaran...
CHI
2010
ACM
14 years 2 months ago
An exploratory study of unsupervised mobile learning in rural India
CT Cellphones have the potential to improve education for the millions of underprivileged users in the developing world. However, mobile learning in developing countries remains un...
Anuj Kumar, Anuj Tewari, Geeta Shroff, Deepti Chit...