We introduce a way of simulating the creation of simple Origami (paper folding). The Origami is created in a thin shell simulation that realistically models the behavior and physi...
In this paper, we present a theoretical analysis of the error with three basic Monte Carlo radiosity algorithms, based on continuous collision shooting random walks, discrete coll...
— In this paper we address smooth and collision-free whole-body motion planning for humanoid robots. A two-stage iterative planning framework is introduced where geometric motion...
In this paper, we present free-start collisions for the TIB3 hash function with a complexity of about 232 compression function evaluations. By using message modification technique...
In this article we study the theoretical aspects of the collision avoidance among the collectives of unmanned aerial vehicles (UAVs) engaged in the free flight operation. The fre...