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VMV
2007
219views Visualization» more  VMV 2007»
13 years 8 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
JUCS
2010
98views more  JUCS 2010»
13 years 6 months ago
Mobile Agent-based Context-aware Services
: This paper presents an agent-based system for building and operating agent-based context-aware services in public spaces, including museums. The system provides users with agents...
Ichiro Satoh
ICDM
2010
IEEE
127views Data Mining» more  ICDM 2010»
13 years 5 months ago
Learning Markov Network Structure with Decision Trees
Traditional Markov network structure learning algorithms perform a search for globally useful features. However, these algorithms are often slow and prone to finding local optima d...
Daniel Lowd, Jesse Davis
CHI
2006
ACM
14 years 8 months ago
Because I carry my cell phone anyway: functional location-based reminder applications
Although they have potential, to date location-based information systems have not radically improved the way we interact with our surroundings. To study related issues, we develop...
Pamela J. Ludford, Dan Frankowski, Ken Reily, Kurt...
AIED
2005
Springer
14 years 1 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...