Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effect...
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
This study examined a collaborative tool intervention within a geographically-distributed, engineering-design team in a large manufacturing company. Baseline data collection to de...
Elizabeth E. Wierba, Thomas A. Finholt, Michelle P...
We present an overview of our work in information fusion for intelligence analysis. This work includes the Hats Simulator and the COLAB system. The Hats Simulator is a parameterize...
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...