The Texture Fragmentation and Reconstruction (TFR) algorithm has been recently introduced [9] to address the problem of image segmentation by textural properties, based on a suita...
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...
In this paper we study the technology mapping problem for FPGA architectures to minimize chip area, or the total number of lookup tables (LUTs) of the mapped design, under the chi...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...