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» Procedural Texture Mapping on FPGAs
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BMVC
2010
13 years 5 months ago
Graph-based Analysis of Textured Images for Hierarchical Segmentation
The Texture Fragmentation and Reconstruction (TFR) algorithm has been recently introduced [9] to address the problem of image segmentation by textural properties, based on a suita...
Raffaele Gaetano, Giuseppe Scarpa, Tamás Sz...
CVPR
1999
IEEE
14 years 9 months ago
Extracting Textured Vertical Facades From Controlled Close-Range Imagery
We are developing a system to extract geodetic, textured CAD models from thousands of initially uncontrolled, close-range ground and aerial images of urban scenes. Here we describ...
Satyan R. Coorg, Seth J. Teller
ICCAD
2004
IEEE
158views Hardware» more  ICCAD 2004»
14 years 4 months ago
DAOmap: a depth-optimal area optimization mapping algorithm for FPGA designs
In this paper we study the technology mapping problem for FPGA architectures to minimize chip area, or the total number of lookup tables (LUTs) of the mapped design, under the chi...
Deming Chen, Jason Cong
SIGGRAPH
2000
ACM
13 years 12 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
CGF
2007
171views more  CGF 2007»
13 years 7 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...