Parallel changes are a basic fact of modern software development. Where previously we looked at prima facie interference, here we investigate a less direct form that we call seman...
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
While promotional literature about computer science programs may claim that curricula are determined by the needs of the students and by international best practice, the reality i...
Programming on the Web enlights some classical problems encountered on large distributed applications with a particular emphasis on dynamic changes. In that context, we are intere...
—The aim of this paper is to enable a programmer to easily employ external sensors for flexible robot manipulation. We describe a general approach to determine the relation betwe...