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NETGAMES
2004
ACM
15 years 11 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
119
Voted
GI
2004
Springer
15 years 11 months ago
Wissensvermittlung durch Interactive Storytelling
: Interactive Storytelling wird in diesem Beitrag als eine methodische Spezialform des Game Design für die Erstellung zukünftiger Lern- und Unterhaltungsanwendungen betrachtet. D...
Ulrike Spierling
CSB
2003
IEEE
121views Bioinformatics» more  CSB 2003»
15 years 11 months ago
Epitope Prediction Algorithms for Peptide based Vaccine Design
Peptide-based vaccines, in which small peptides derived from target proteins (epitopes) are used to provoke an immune reaction, have attracted considerable attention recently as a...
Liliana Florea, Bjarni V. Halldórsson, Oliv...
ISMAR
2003
IEEE
15 years 11 months ago
Resolving Multiple Occluded Layers in Augmented Reality
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user’s view of the environment. This is especially import...
Mark A. Livingston, J. Edward Swan II, Joseph L. G...
146
Voted
ATAL
2003
Springer
15 years 11 months ago
MONAD: a flexible architecture for multi-agent control
Research in multi-agent systems has led to the development of many multi-agent control architectures. However, we believe that there is currently no known optimal structure for mu...
Thuc Vu, Jared Go, Gal A. Kaminka, Manuela M. Velo...