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COMCOM
2004
90views more  COMCOM 2004»
13 years 10 months ago
Understanding bandwidth-delay product in mobile ad hoc networks
Bandwidth-delay product (BDP) and its upper bound (BDP-UB) have been well-understood in wireline networks such as the Internet. However, they have not been carefully studied in th...
Kai Chen, Yuan Xue, Samarth H. Shah, Klara Nahrste...
TVCG
2010
188views more  TVCG 2010»
13 years 9 months ago
Analyzing and Tracking Burning Structures in Lean Premixed Hydrogen Flames
— This paper presents topology-based methods to robustly extract, analyze, and track features defined as subsets of isosurfaces. First, we demonstrate how features identified b...
Peer-Timo Bremer, Gunther H. Weber, Valerio Pascuc...
VRST
2004
ACM
14 years 4 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
14 years 3 months ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
AFRIGRAPH
2009
ACM
14 years 2 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage