Sciweavers

1017 search results - page 157 / 204
» Radiosity on Graphics Hardware
Sort
View
GRAPHICSINTERFACE
2003
14 years 12 days ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
DSD
2009
IEEE
93views Hardware» more  DSD 2009»
13 years 8 months ago
Transactions Sequence Tracking by means of Dynamic Binary Instrumentation of TLM Models
Several traditional VHDL fault injection mechanisms like mutants or saboteurs have been adapted to SystemC model descriptions. The main drawback of these approaches is the necessi...
Antonio da Silva, Sebastian Sanchez
ECMDAFA
2009
Springer
127views Hardware» more  ECMDAFA 2009»
13 years 8 months ago
Derivation and Refinement of Textual Syntax for Models
Textual Syntax (TS) as a form of model representation has made its way to the Model-Driven Software Development community and is considered a viable alternative to graphical repres...
Florian Heidenreich, Jendrik Johannes, Sven Karol,...
TVLSI
2010
13 years 5 months ago
A Reverse-Encoding-Based On-Chip Bus Tracer for Efficient Circular-Buffer Utilization
Hardware debuggers and logic analyzers must be able to record a continuous trace of data. Since the trace data are tremendous, to save space, these traces are often compressed. The...
Fu-Ching Yang, Cheng-Lung Chiang, Ing-Jer Huang
DAC
2006
ACM
14 years 12 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi