To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Several traditional VHDL fault injection mechanisms like mutants or saboteurs have been adapted to SystemC model descriptions. The main drawback of these approaches is the necessi...
Textual Syntax (TS) as a form of model representation has made its way to the Model-Driven Software Development community and is considered a viable alternative to graphical repres...
Florian Heidenreich, Jendrik Johannes, Sven Karol,...
Hardware debuggers and logic analyzers must be able to record a continuous trace of data. Since the trace data are tremendous, to save space, these traces are often compressed. The...
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...