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ICMCS
2008
IEEE
159views Multimedia» more  ICMCS 2008»
14 years 4 months ago
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
WSCG
2000
93views more  WSCG 2000»
13 years 11 months ago
The Design and Application of High-Resolution 3D Stereoscopic Graphics Display on PC
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscopic graphics using an improved 3D OpenGL accelerator on PC platform. The hardwar...
Duoduo Liao
WCAE
2006
ACM
14 years 3 months ago
PSATSim: an interactive graphical superscalar architecture simulator for power and performance analysis
Two of the most important design issues for modern processors are power and performance. It is important for students in computer organization classes to understand the tradeoff b...
Clint W. Smullen, Tarek M. Taha
ISCAS
2006
IEEE
103views Hardware» more  ISCAS 2006»
14 years 4 months ago
A low-power geometric mapping co-processor for high-speed graphics application
Abstract— In this article we present a novel design of a lowpower geometric mapping co-processor that can be used for high-performance graphics system. The processor can carry ou...
S. Leeke, L. Maharatna
DCC
2007
IEEE
14 years 9 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...