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DATE
2004
IEEE
80views Hardware» more  DATE 2004»
14 years 1 months ago
Random Jitter Extraction Technique in a Multi-Gigahertz Signal
In this paper, we propose a simple technique for estimating the standard deviation of a Gaussian random jitter component in a multi-gigahertz signal. This method may utilize exist...
Chee-Kian Ong, Dongwoo Hong, Kwang-Ting Cheng, Li-...
CHES
2007
Springer
328views Cryptology» more  CHES 2007»
14 years 4 months ago
High-Speed True Random Number Generation with Logic Gates Only
It is shown that the amount of true randomness produced by the recently introduced Galois and Fibonacci ring oscillators can be evaluated experimentally by restarting the oscillato...
Markus Dichtl, Jovan Dj. Golic
ICRA
2002
IEEE
106views Robotics» more  ICRA 2002»
14 years 3 months ago
An Improved Random Neighborhood Graph Approach
As a general framework to determine a collision-free feedback motion strategies, the Random Neighborhood Graph (RNG) approach [19] defines a global navigation function over an ap...
Libo Yang, Steven M. LaValle
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 8 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
CVPR
2011
IEEE
13 years 1 months ago
Adaptive Random Forest - How many ``experts'' to ask before making a decision?
How many people should you ask if you are not sure about your way? We provide an answer to this question for Random Forest classification. The presented method is based on the st...
Alexander Schwing, Christopher Zach, Yefeng Zheng,...