In this paper, we propose a simple technique for estimating the standard deviation of a Gaussian random jitter component in a multi-gigahertz signal. This method may utilize exist...
It is shown that the amount of true randomness produced by the recently introduced Galois and Fibonacci ring oscillators can be evaluated experimentally by restarting the oscillato...
As a general framework to determine a collision-free feedback motion strategies, the Random Neighborhood Graph (RNG) approach [19] defines a global navigation function over an ap...
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
How many people should you ask if you are not sure about your way? We provide an answer to this question for Random Forest classification. The presented method is based on the st...
Alexander Schwing, Christopher Zach, Yefeng Zheng,...