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CGI
2006
IEEE
14 years 2 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
ICRA
1998
IEEE
110views Robotics» more  ICRA 1998»
14 years 28 days ago
A Framework for Efficient Minimum Distance Computations
In this paper we present a framework for minimum distance computations that allows efficient solution of minimum distance queries on a variety of surface representations, includin...
David E. Johnson, Elaine Cohen
SCALESPACE
1997
Springer
14 years 25 days ago
3D Shape Representation: Transforming Polygons into Voxels
We developed a method that transforms a polygonal representation of an object into a voxel representation on a 3D regular grid. By applying scale-space theory we derived expression...
Stijn Oomes, Peter R. Snoeren, Tjeerd Dijkstra
CW
2003
IEEE
14 years 2 months ago
Mesh Generation and Refinement of Polygonal Data Sets
This paper presents work in progress and continues a project devoted to developing shape modeling system based on implementation of radial based function (RBF) technology. In this...
Vladimir V. Savchenko, Irina B. Semenova, Nikita K...
VISUALIZATION
2002
IEEE
14 years 1 months ago
Probabilistic Surfaces: Point Based Primitives to Show Surface Uncertainty
Efficient and informative visualization of surfaces with uncertainties is an important topic with many applications in science and engineering. Examples include environmental pol...
Gevorg Grigoryan, Penny Rheingans