In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
— To achieve accurate and efficient interaction with humans, robot training is indispensable to make robot cooperate with different host. We are focusing on development of a huma...
Tao Liu, H. Utsunomiya, Yoshio Inoue, Kyoko Shibat...
Much of the literature shows that Central Pattern Generators (CPGs) are a good approach for generating periodic motions for legged robots. In most of the presented works the numer...
Fabio Dalla Libera, Takashi Minato, Hiroshi Ishigu...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
— Given a robot model and a class of admissible environments, this paper provides a framework for automatically and verifiably composing controllers that satisfy high level task...
Hadas Kress-Gazit, Georgios E. Fainekos, George J....