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ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti
The informal information can be so intuitive, emotional, personal, honest and subjective that it is very difficult to get them from the formal media. In this paper, we demonstrate...
Shun'ichi Tano, Tatsuhiro Takayama, Mitsuru Iwata,...
CHI
1996
ACM
14 years 25 days ago
Augmenting Real-World Objects: A Paper-Based Audio Notebook
The Audio Notebook allows a user to capture and access an audio recording of a lecture or meeting in conjunction with notes written on paper. The audio recording is synchronized w...
Lisa Stifelman
ATAL
2006
Springer
14 years 13 days ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
IIE
2007
75views more  IIE 2007»
13 years 8 months ago
Program and Evaluation Planning Light: Planning in the Real World
Although there are many high-quality models for program and evaluation planning, these models are often too intensive to be used in situations when time and resources are scarce. A...
Justus J. Randolph, Pasi J. Eronen
CASCON
2010
174views Education» more  CASCON 2010»
13 years 6 months ago
Smart Services Across the Real and Virtual Worlds
Today, we are witnessing a new level of scale, complexity, and pervasiveness of software systems that are designed to support much more holistically complex processes. Much richer...
Eleni Stroulia