Sciweavers

71 search results - page 12 / 15
» Real-Time Animation of Realistic Virtual Humans
Sort
View
AFRIGRAPH
2003
ACM
14 years 4 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
SIGGRAPH
2010
ACM
14 years 2 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
MMM
2005
Springer
185views Multimedia» more  MMM 2005»
14 years 4 months ago
Database Support for Haptic Exploration in Very Large Virtual Environments
The efficient management of complex objects has become an enabling technology for modern multimedia information systems as well as for many novel database applications. Unfortunat...
Hans-Peter Kriegel, Peter Kunath, Martin Pfeifle, ...
PG
2002
IEEE
14 years 3 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
GRAPHITE
2005
ACM
14 years 4 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...