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EGH
2003
Springer
14 years 27 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
RSS
2007
158views Robotics» more  RSS 2007»
13 years 9 months ago
Vision-Aided Inertial Navigation for Precise Planetary Landing: Analysis and Experiments
Abstract—In this paper, we present the analysis and experimental validation of a vision-aided inertial navigation algorithm for planetary landing applications. The system employs...
Anastasios I. Mourikis, Nikolas Trawny, Stergios I...
CGF
2008
203views more  CGF 2008»
13 years 7 months ago
Virtual Klingler Dissection: Putting Fibers into Context
Fiber tracking is a standard tool to estimate the course of major white matter tracts from diffusion tensor magnetic resonance imaging (DT-MRI) data. In this work, we aim at suppo...
Thomas Schultz, Natascha Sauber, Alfred Anwander, ...
VISUALIZATION
2005
IEEE
14 years 1 months ago
A Handheld Flexible Display System
A new close range virtual reality system is introduced that allows intuitive and immersive user interaction with computer generated objects. A projector with a special spherical l...
Jonathan Konieczny, Clement Shimizu, Gary W. Meyer...
TEI
2010
ACM
236views Hardware» more  TEI 2010»
14 years 2 months ago
StitchRV: multi-camera fiducial tracking
StitchRV is a fiducial and touch-tracking engine based on the popular reacTIVision fiducial tracking system. StitchRV combines video input from multiple cameras in real time, and ...
Sijie Wang, Allen Bevans, Alissa Nicole Antle