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IJVR
2007
171views more  IJVR 2007»
13 years 10 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
RT
1999
Springer
14 years 3 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
MSE
2002
IEEE
109views Hardware» more  MSE 2002»
14 years 3 months ago
Engineering a Realistic Real-Time Conducting System for the Audio/Video Rendering of a Real Orchestra
This paper describes the first multimedia system that allows users to conduct a realistic electronic orchestra. Users control tempo, dynamics, and instrument emphasis of the orch...
Jan O. Borchers, Wolfgang Samminger, Max Mühl...
VIS
2004
IEEE
77views Visualization» more  VIS 2004»
15 years 2 days ago
Real-Time Volume Rendering of Four Channel Data Sets
We present a novel method to encode four data channels in a volumetric data set, and render it at interactive frame rates with maximum intensity projection (MIP) using textured po...
Alexander Rice, Jürgen P. Schulze
RT
2001
Springer
14 years 3 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan