— This paper proposes a real-time implementation of collision and self-collision avoidance for robots. On the basis of a new proximity distance computation method which ensures h...
Olivier Stasse, Adrien Escande, Nicolas Mansard, S...
— In this paper, we describe the real-time and precise self collision detection system that does not reduce the number of polygons and checks more than 100 collision pairs in rea...
— This paper presents an object active visual search behavior in a 3D environment performed by a HRP-2 humanoid robot. The search is formalized as an optimization problem in whic...
— In order for humanoid robots to perform skillful tasks, a reliable and scalable computing system that supports hard real-time processing is required. This paper describes a fiv...
— In this paper we address smooth and collision-free whole-body motion planning for humanoid robots. A two-stage iterative planning framework is introduced where geometric motion...