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GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
13 years 11 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell
VISUALIZATION
2005
IEEE
14 years 1 months ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga
INFORMATICALT
2011
170views more  INFORMATICALT 2011»
13 years 2 months ago
Community Detection Through Optimal Density Contrast of Adjacency Matrix
Detecting communities in real world networks is an important problem for data analysis in science and engineering. By clustering nodes intelligently, a recursive algorithm is desig...
Tianzhu Liang, Kwok Yip Szeto
JUCS
2008
119views more  JUCS 2008»
13 years 7 months ago
A Model of Interaction for CVEs Based on the Model of Human Communication
: This paper summarizes a model of interaction for CVEs inspired by the process followed in human communication in the real world, detailing both the main elements and the communic...
Diego Martínez, Arturo S. García, Jo...
PERVASIVE
2011
Springer
12 years 10 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...