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» Reality and Virtual Reality in Mathematics
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AFRIGRAPH
2004
ACM
14 years 2 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
AFRIGRAPH
2004
ACM
14 years 2 months ago
Direct HDR capture of the sun and sky
We present a technique for capturing the extreme dynamic range of natural illumination environments that include the sun and sky, which has presented a challenge for traditional h...
Jessi Stumpfel, Chris Tchou, Andrew Jones, Tim Haw...
AFRIGRAPH
2004
ACM
14 years 2 months ago
Interactive ray tracing of free-form surfaces
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
Carsten Benthin, Ingo Wald, Philipp Slusallek
AFRIGRAPH
2004
ACM
14 years 2 months ago
A local model of eye adaptation for high dynamic range images
In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adapta...
Patrick Ledda, Luís Paulo Santos, Alan Chal...
GRAPHITE
2004
ACM
14 years 2 months ago
Real-time painterly rendering for MR applications
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Michael Haller, Daniel Sperl