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IV
2002
IEEE
99views Visualization» more  IV 2002»
14 years 2 months ago
Rigorous Exploration of Medical Data in Collaborative Virtual Reality Applications
We describe a virtual reality widget library and two medical applications. These applications, built on the widget library, make use of collaborative interaction techniques. These...
Fred Dech, Jonathan C. Silverstein
VRST
2006
ACM
14 years 3 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
CHINZ
2006
ACM
14 years 3 months ago
Virtual and augmented reality as spatial ability training tools
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...
Andreas Dünser, Karin Steinbügl, Hannes ...
ICRA
2006
IEEE
130views Robotics» more  ICRA 2006»
14 years 4 months ago
Grasp Recognition in Virtual Reality for Robot Pregrasp Planning by Demonstration
Abstract— This paper describes a virtual reality based Programming by Demonstration system for grasp recognition in manipulation tasks and robot pregrasp planning. The system cla...
Jacopo Aleotti, Stefano Caselli
VRCAI
2009
ACM
14 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov