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» Realtime Caustics using Distributed Photon Mapping
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GRAPHICSINTERFACE
2008
13 years 9 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
ICCAD
1998
IEEE
120views Hardware» more  ICCAD 1998»
13 years 11 months ago
Communication synthesis for distributed embedded systems
Designers of distributed embedded systems face many challenges in determining the appropriate tradeoffs to make when defining a system architecture or retargeting an existing desi...
Ross B. Ortega, Gaetano Borriello
VISUALIZATION
1998
IEEE
13 years 11 months ago
Real-time techniques for 3D flow visualization
Visualization of three dimensional flow has to overcome a lot of problems to be effective. Among them are occlusion of distant details, lack of directional and depth hints and clu...
Anton L. Fuhrmann, Eduard Gröller
CGF
2008
200views more  CGF 2008»
13 years 7 months ago
Deep Opacity Maps
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
Cem Yuksel, John Keyser
WACV
2005
IEEE
14 years 3 months ago
Detecting Motion Patterns via Direction Maps with Application to Surveillance
To facilitate accurate and efficient detection of motion patterns in video data, it is desirable to abstract from pixel intensity values to representations that explicitly and co...
Jacob M. Gryn, Richard P. Wildes, John K. Tsotsos