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DIS
2010
Springer
13 years 6 months ago
Discovery of Conservation Laws via Matrix Search
Abstract. One of the main goals of Discovery Science is the development and analysis of methods for automatic knowledge discovery in the natural sciences. A central area of natural...
Oliver Schulte, Mark S. Drew
AAAI
2006
13 years 8 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
ICML
2006
IEEE
14 years 8 months ago
A DC-programming algorithm for kernel selection
We address the problem of learning a kernel for a given supervised learning task. Our approach consists in searching within the convex hull of a prescribed set of basic kernels fo...
Andreas Argyriou, Raphael Hauser, Charles A. Micch...
AAAI
2006
13 years 8 months ago
Properties of Forward Pruning in Game-Tree Search
Forward pruning, or selectively searching a subset of moves, is now commonly used in game-playing programs to reduce the number of nodes searched with manageable risk. Forward pru...
Yew Jin Lim, Wee Sun Lee
AAAI
2006
13 years 8 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian