Queues are commonly used in multithreaded programs for synchronization and communication. However, because software queues tend to be too expensive to support finegrained paralle...
Sanghoon Lee, Devesh Tiwari, Yan Solihin, James Tu...
Checkpointing and replaying is an attractive technique that has been used widely at the operating/runtime system level to provide fault tolerance. Applying such a technique at the...
Multiprocessor SoCs are increasingly deployed in embedded systems with little or no security features built in. Code Injection attacks are one of the most commonly encountered sec...
Krutartha Patel, Sridevan Parameswaran, Seng Lin S...
Commercial soft processors are unable to effectively exploit the data parallelism present in many embedded systems workloads, requiring FPGA designers to exploit it (laboriously) ...
Peter Yiannacouras, J. Gregory Steffan, Jonathan R...
This paper presents a highly predictable, low overhead and yet dynamic, memory allocation strategy for embedded systems with scratch-pad memory. A scratch-pad is a fast compiler-m...