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IE
2007
13 years 10 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
GRAPHICSINTERFACE
2007
13 years 10 months ago
Jump: a system for interactive, tangible queries of paper
This paper introduces Jump, a prototype computer vision-based system that transforms paper-based architectural documents into tangible query interfaces. Specifically, Jump allows ...
Michael Terry, Janet Cheung, Justin Lee, Terry Par...
INTERACT
2007
13 years 10 months ago
Recognising Erroneous and Exploratory Interactions
A better understanding of “human error” is needed to help overcome problems of people assuming they are to blame for their inability to use poorly designed technology. In order...
Jonathan Back, Ann Blandford, Paul Curzon
FECS
2006
529views Education» more  FECS 2006»
13 years 10 months ago
Student Projects in Computer Networking: Simulation versus Coding
In this paper, we discuss the advantages and disadvantages of using network simulators to teach networking concepts versus having students write programs. The authors have experie...
Leann Christianson, Kevin Q. Brown
ICAD
2004
13 years 10 months ago
Reeds: A Responsive Sound Installation
This paper discusses the responsive sound installation Reeds. The Melbourne International Festival of the Arts commissioned the Reeds project in 2000, for exhibition on the Orname...
Garth Paine