In this paper, we consider the problem of analysing the shape of an object defined by polynomial equations in a domain. We describe regularity criteria which allow us to determine...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
In this work, we present a framework to capture 3D models of faces in high resolutions with low computational load. The system captures only two pictures of the face, one illumina...
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...
We propose an anytime algorithm to compute successively better approximations of the optimum of Minimum Vertex Guard. Though the presentation is focused on polygons, the work may b...