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» Remarks on Hardware Implementation of Image Processing Algor...
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ASAP
2009
IEEE
144views Hardware» more  ASAP 2009»
14 years 6 months ago
Acceleration of Multiresolution Imaging Algorithms: A Comparative Study
—In this paper we consider a multiresolution filter and its realization on the Cell BE and GPUs. We not only present common and specific optimization strategies undertaken for ...
Richard Membarth, Philipp Kutzer, Hritam Dutta, Fr...
SIGGRAPH
1999
ACM
14 years 1 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
FCCM
2008
IEEE
205views VLSI» more  FCCM 2008»
14 years 3 months ago
Credit Risk Modelling using Hardware Accelerated Monte-Carlo Simulation
The recent turmoil in global credit markets has demonstrated the need for advanced modelling of credit risk, which can take into account the effects of changing economic condition...
David B. Thomas, Wayne Luk
ICIP
1994
IEEE
14 years 10 months ago
Full Custom VLSI Implementation of High-Speed 2-D DCT/IDCT Chip
In this paper we present a full-custom VLSI design of highspeed 2-D DCT/IDCT processor based on the new class of time-recursive algorithms and architectures which has never been i...
Vishnu Srinivasan, K. J. Ray Liu
JGTOOLS
2008
151views more  JGTOOLS 2008»
13 years 8 months ago
GPU Color Constancy
A sensor located inside a digital camera is only able to measure the light which is reflected by an object. The reflected light varies with the spectral power distribution of the ...
Marc Ebner