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EVOW
2003
Springer
14 years 20 days ago
GAME-HDL: Implementation of Evolutionary Algorithms Using Hardware Description Languages
Evolutionary Algorithms (EAs) have been proposed as a very powerful heuristic optimization technique to solve complex problems. Many case studies have shown that they work very eff...
Rolf Drechsler, Nicole Drechsler
DELTA
2006
IEEE
13 years 11 months ago
Using Design Patterns to Overcome Image Processing Constraints on FPGAs
The mapping of image processing algorithms to hardware is complicated by several hardware constraints including limited processing time, limited access to data and limited resourc...
K. T. Gribbon, Donald G. Bailey, Christopher T. Jo...
CAIP
1997
Springer
13 years 11 months ago
A New Hardware Structure for Implementation of Soft Morphological Filters
: A new hardware structure for implementation of soft morphological filters is presented in this paper. This is based on the modification of the majority gate technique. A pipeline...
Antonios Gasteratos, Ioannis Andreadis, Phillipos ...
SIPS
2008
IEEE
14 years 1 months ago
Analysis of belief propagation for hardware realization
Belief propagation has become a popular technique for solving computer vision problems, such as stereo estimation and image denoising. However, it requires large memory and bandwi...
Chao-Chung Cheng, Chia-Kai Liang, Yen-Chieh Lai, H...
VISSYM
2007
13 years 10 months ago
Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware
This paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refi...
Wladimir J. van der Laan, Andrei Jalba, Jos B. T. ...