We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
The process of scheduling computations for Internet-based computing presents challenges not encountered with more traditional platforms for parallel and distributed computing. The...
Earlier work has developed the underpinnings of IC-Scheduling Theory, an algorithmic framework for scheduling computations having intertask dependencies for Internet-based computi...
Gennaro Cordasco, Grzegorz Malewicz, Arnold L. Ros...
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...