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» Remote Rendering of Computer Games
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NPAR
2006
ACM
14 years 1 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
EUROPAR
2005
Springer
14 years 1 months ago
Batch-Scheduling Dags for Internet-Based Computing
The process of scheduling computations for Internet-based computing presents challenges not encountered with more traditional platforms for parallel and distributed computing. The...
Grzegorz Malewicz, Arnold L. Rosenberg
IPPS
2007
IEEE
14 years 1 months ago
Applying IC-Scheduling Theory to Familiar Classes of Computations
Earlier work has developed the underpinnings of IC-Scheduling Theory, an algorithmic framework for scheduling computations having intertask dependencies for Internet-based computi...
Gennaro Cordasco, Grzegorz Malewicz, Arnold L. Ros...
CGI
2004
IEEE
13 years 11 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
VISUALIZATION
2005
IEEE
14 years 1 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin