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TOG
2002
118views more  TOG 2002»
13 years 8 months ago
Frequency space environment map rendering
We present a new method for real-time rendering of objects with complex isotropic BRDFs under distant natural illumination, as specified by an environment map. Our approach is bas...
Ravi Ramamoorthi, Pat Hanrahan
NPAR
2004
ACM
14 years 2 months ago
Cartoon rendering of smoke animations
We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rende...
Andrew Selle, Alex Mohr, Stephen Chenney
CGI
2001
IEEE
14 years 7 days ago
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets
This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
CA
2003
IEEE
14 years 1 months ago
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial ani...
The Duy Bui, Dirk Heylen, Anton Nijholt
PG
2003
IEEE
14 years 1 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein