Sciweavers

377 search results - page 21 / 76
» Rendering from Compressed Textures
Sort
View
ICPR
2002
IEEE
14 years 9 months ago
Bayesian Rendering with Non-Parametric Multiscale Prior Model
This paper investigates the use of the Bayesian inference for devising an example-based rendering procedure. As prior model of this Bayesian inference, we exploit the multiscale n...
Max Mignotte
RT
2001
Springer
14 years 27 days ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
CVPR
2007
IEEE
14 years 10 months ago
Robust Estimation of Texture Flow via Dense Feature Sampling
Texture flow estimation is a valuable step in a variety of vision related tasks, including texture analysis, image segmentation, shape-from-texture and texture remapping. This pap...
Yu-Wing Tai, Michael S. Brown, Chi-Keung Tang
RT
2001
Springer
14 years 27 days ago
Interactive Rendering of Trees with Shading and Shadows
The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR represe...
Alexandre Meyer, Fabrice Neyret, Pierre Poulin
VISUALIZATION
2005
IEEE
14 years 2 months ago
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering
The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amou...
Lujin Wang, Ye Zhao, Klaus Mueller, Arie E. Kaufma...