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» Rendering the effect of labradoescence
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SI3D
2010
ACM
14 years 3 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
SIGGRAPH
2010
ACM
14 years 20 days ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
SI3D
2006
ACM
14 years 2 months ago
View-dependent precomputed light transport using nonlinear Gaussian function approximations
We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches...
Paul Green, Jan Kautz, Wojciech Matusik, Fré...
CG
2005
Springer
13 years 8 months ago
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...
Katerina Mania, Andrew Robinson
CORR
2006
Springer
131views Education» more  CORR 2006»
13 years 8 months ago
Analysis of LDGM and compound codes for lossy compression and binning
Abstract-- Recent work has suggested that low-density generator matrix (LDGM) codes are likely to be effective for lossy source coding problems. We derive rigorous upper bounds on ...
Emin Martinian, Martin J. Wainwright