This paper presents a new algorithm and technique for rendering triangular surfaces in pen-and-ink edge-based strokes. Our technique integrates two very important illustration str...
Mario Costa Sousa, Faramarz F. Samavati, Meru Brun...
Traditional user interfaces for off-the-desktop applications are designed to display the output on flat 2D surfaces while the input is with 2D or 3D devices. In this paper, we foc...
Reconstruction is imperative whenever an image or a volume needs to be resampled as a result of an affine or perspective transformation, texture mapping, or volume rendering. We p...
This paper deals with the problem of selecting service instances to execute workflow processes by not only taking into consideration Quality of Service (QoS) constraints, posed by ...
Density maps allow for visually rendering density differences, usually mapping density values to a grey or color scale. The paper analyzes the drawbacks arising from the commonly ...
Enrico Bertini, Alessio Di Girolamo, Giuseppe Sant...