Sciweavers

327 search results - page 39 / 66
» Rendering with coherent layers
Sort
View

Publication
254views
13 years 9 days ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos
VIS
2007
IEEE
216views Visualization» more  VIS 2007»
14 years 8 months ago
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...
Ingo Wald, Heiko Friedrich, Aaron Knoll, Charle...
SI3D
2005
ACM
14 years 10 days ago
A general algorithm for output-sensitive visibility preprocessing
Occlusion culling based on precomputed visibility information is a standard method for accelerating the rendering in real-time graphics applications. In this paper we present a ne...
Samuli Laine
CGI
2003
IEEE
14 years 2 days ago
Creating Various Styles of Animations Using Example-Based Filtering
A number of Non-Photorealistic Rendering methods for producing artistic style images have been developed. Recently, a method called “Image Analogies” was proposed. This method...
Ryota Hashimoto, Henry Johan, Tomoyuki Nishita
PG
2003
IEEE
14 years 1 days ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...