Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
—Register allocation, in high-level synthesis and ASIP design, is the process of determining the number of registers to include in the resulting circuit or processor. The goal is...
3D scanning techniques based on structured light usually achieve robustness against outliers by performing multiple projections to simplify correspondence. However, for cases such...
A novel method for summarizing videos of gestures is presented. The gestures performed by the hands and the head are extracted through skin color segmentation and represented throu...
Dimitrios I. Kosmopoulos, Anastasios D. Doulamis, ...
A scene can be defined as one of the subdivisions of a play in which the setting is fixed, or when it presents continuous action in one place. We propose a novel two-pass algorith...