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VISUALIZATION
2005
IEEE
14 years 2 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
ICCAD
2007
IEEE
87views Hardware» more  ICCAD 2007»
14 years 5 months ago
Optimal polynomial-time interprocedural register allocation for high-level synthesis and ASIP design
—Register allocation, in high-level synthesis and ASIP design, is the process of determining the number of registers to include in the resulting circuit or processor. The goal is...
Philip Brisk, Ajay K. Verma, Paolo Ienne
3DPVT
2006
IEEE
197views Visualization» more  3DPVT 2006»
13 years 10 months ago
Structured Light Based Reconstruction under Local Spatial Coherence Assumption
3D scanning techniques based on structured light usually achieve robustness against outliers by performing multiple projections to simplify correspondence. However, for cases such...
Hao Li, Raphael Straub, Hartmut Prautzsch
ICIP
2005
IEEE
14 years 10 months ago
Gesture-based video summarization
A novel method for summarizing videos of gestures is presented. The gestures performed by the hands and the head are extracted through skin color segmentation and represented throu...
Dimitrios I. Kosmopoulos, Anastasios D. Doulamis, ...
CVPR
2003
IEEE
14 years 10 months ago
Scene Detection In Hollywood Movies and TV Shows
A scene can be defined as one of the subdivisions of a play in which the setting is fixed, or when it presents continuous action in one place. We propose a novel two-pass algorith...
Zeeshan Rasheed, Mubarak Shah