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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ECLIPSE
2004
ACM
14 years 24 days ago
Developing marking support within Eclipse
In this paper, we describe marking features provided in Gild, a set of plug-ins to support education in Eclipse developed at the University of Victoria. We discuss our requirement...
Del Myers, Elizabeth Hargreaves, Jody Ryall, Suzan...
PLDI
2012
ACM
11 years 9 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
AAMAS
2010
Springer
13 years 7 months ago
ASPECS: an agent-oriented software process for engineering complex systems
Holonic multiagent systems (HMAS) offers a promising software engineering approach for developing complex open software systems. However the process of building MultiAgent Systems...
Massimo Cossentino, Nicolas Gaud, Vincent Hilaire,...
ESEM
2008
ACM
13 years 9 months ago
Socio-technical congruence: a framework for assessing the impact of technical and work dependencies on software development prod
The identification and management of work dependencies is a fundamental challenge in software development organizations. This paper argues that modularization, the traditional tec...
Marcelo Cataldo, James D. Herbsleb, Kathleen M. Ca...