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149
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ATAL
2008
Springer
15 years 5 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
125
Voted
DATE
2006
IEEE
202views Hardware» more  DATE 2006»
15 years 9 months ago
Automatic systemC design configuration for a faster evaluation of different partitioning alternatives
In this paper we present a methodology that is based on SystemC [1] for rapid prototyping to greatly enhance and accelerate the exploration of complex systems to optimize the syst...
Nico Bannow, Karsten Haug, Wolfgang Rosenstiel
135
Voted
AOSE
2000
Springer
15 years 8 months ago
Designing Agent-Oriented Systems by Analysing Agent Interactions
We propose a preliminary methodology for agent-oriented software engineering based on the idea of agent interaction analysis. This approach uses interactions between undetermined a...
Simon Miles, Mike Joy, Michael Luck
122
Voted
ICCAD
1994
IEEE
116views Hardware» more  ICCAD 1994»
15 years 7 months ago
Design of heterogeneous ICs for mobile and personal communication systems
{ Mobile and personal communication systems form key market areas for the electronics industry of the nineties. Stringent requirements in terms of exibility, performance and power...
Gert Goossens, Ivo Bolsens, Bill Lin, Francky Catt...
104
Voted
ISMAR
2008
IEEE
15 years 10 months ago
Vesp'R: design and evaluation of a handheld AR device
This paper focuses on the design of devices for handheld spatial interaction. In particular, it addresses the requirements and construction of a new platform for interactive AR, d...
Eduardo E. Veas, Ernst Kruijff