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» Resolving Concurrent Interactions
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HPDC
2007
IEEE
15 years 8 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
136
Voted
TASE
2007
IEEE
15 years 8 months ago
Constraint-Based Policy Negotiation and Enforcement for Telco Services
Telco services are evolving under several aspects: for instance, services may combine different telecommunication features (messaging, multi-media, etc.) and may be activated and...
Maria Grazia Buscemi, Laura Ferrari, Corrado Moiso...
ICAS
2006
IEEE
128views Robotics» more  ICAS 2006»
15 years 8 months ago
The AML Approach to Modeling Autonomic Systems
Autonomic systems are typically distributed, complex and concurrent systems, comprised of multiple interacting autonomic elements that often exhibit emergent behavior. Design and ...
Radovan Cervenka, Dominic A. P. Greenwood, Ivan Tr...
INFOCOM
2006
IEEE
15 years 8 months ago
Request-Aware Scheduling for Busy Internet Services
— Internet traffic is bursty and network servers are often overloaded with surprising events or abnormal client request patterns. This paper studies scheduling algorithms for in...
Jingyu Zhou, Caijie Zhang, Tao Yang, Lingkun Chu
110
Voted
NETGAMES
2006
ACM
15 years 8 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...