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NAACL
2001
13 years 10 months ago
Learning Optimal Dialogue Management Rules by Using Reinforcement Learning and Inductive Logic Programming
Developing dialogue systems is a complex process. In particular, designing efficient dialogue management strategies is often difficult as there are no precise guidelines to develo...
Renaud Lecoeuche
ESAW
2003
Springer
14 years 2 months ago
Patterns Reuse in the PASSI Methodology
Abstract. Design patterns already proved successful in lowering the development time and number of errors of object-oriented software; now, they are, candidate to play a similar ro...
Massimo Cossentino, Luca Sabatucci, Antonio Chella
ISSS
2002
IEEE
144views Hardware» more  ISSS 2002»
14 years 1 months ago
A Visual Approach to Validating System Level Designs
This paper proposes a simulation-based methodology for validation of a system under design in an early phase of development. The key element of this approach is the visual speciï¬...
Jürgen Ruf, Thomas Kropf, Jochen Klose
CAEPIA
2003
Springer
14 years 2 months ago
A Framework for Ontology Reuse and Persistence Integrating UML and Sesame
Nowadays there is a great effort underway to improve the World Wide Web. A better content organisation, allowing automatic processing, leading to the Semantic Web is one of the mai...
Carlos Pedrinaci, Amaia Bernaras, Tim Smithers, Je...
CLEIEJ
2010
13 years 6 months ago
Empirical Validation of Component-based Software Systems Generation and Evaluation Approaches
Component-based software development needs to formalize a process of generation, evaluation and selection of Composite COTS-based Software Systems (CCSS), enabling software archit...
Victor Sagredo, Carlos Becerra, Gonzalo Valdes