The increasing use of Multiprocessor Systems-on-Chip (MPSoCs) for high performance demands of embedded applications results in high power dissipation. The memory subsystem is a la...
Ilya Issenin, Erik Brockmeyer, Bart Durinck, Nikil...
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
The performance of most embedded systems is critically dependent on the average memory access latency. Improving the cache hit rate can have significant positive impact on the per...
Estimates suggest that more than 75% of engineering design activity comprises reuse of previous design knowledge to address a new design problem. Reusing design knowledge has grea...
This paper introduces the problem of combining multiple partitionings of a set of objects into a single consolidated clustering without accessing the features or algorithms that d...