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» Reusing Real-Time Systems Design Experience
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GECCO
2005
Springer
139views Optimization» more  GECCO 2005»
14 years 1 months ago
Event-driven learning classifier systems for online soccer games
This paper reports on the application of classifier systems to the acquisition of decision-making algorithms for agents in online soccer games. The objective of this research is t...
Yuji Sato, Ryutaro Kanno
DAC
2011
ACM
12 years 7 months ago
Throughput maximization for periodic real-time systems under the maximal temperature constraint
We study the problem on how to maximize the throughput for a periodic real-time system under the given peak temperature constraint. We assume that different tasks in our system ma...
Huang Huang, Gang Quan, Jeffrey Fan, Meikang Qiu
VRST
2006
ACM
14 years 1 months ago
Media productions for a dome display system
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...
Athanasios Gaitatzes, Georgios Papaioannou, Dimitr...
CORR
2006
Springer
116views Education» more  CORR 2006»
13 years 7 months ago
Memory Aware High-Level Synthesis for Embedded Systems
We introduce a new approach to take into account the memory architecture and the memory mapping in the High- Level Synthesis of Real-Time embedded systems. We formalize the memory...
Gwenolé Corre, Eric Senn, Nathalie Julien, ...
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei