Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
This paper advocates an implicit-surface representation of generic 3?D surfaces to take advantage of occluding edges in a very robust way. This lets us exploit silhouette constrai...
With the advent of sketch-based methods for shape construction, there's a new degree of power available in the rapid creation of approximate shapes. Sketch [Zeleznik, 1996] s...
This paper presents a novel approach for surface reconstruction from point clouds. The proposed technique is general in the sense that it naturally handles both manifold and non-m...
Jianning Wang, Manuel M. Oliveira, Arie E. Kaufman
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...