— This paper presents a method for vision based estimation of the pose of human hands in interaction with objects. Despite the fact that most robotics applications of human hand ...
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
Abstract: In this paper we introduce a novel method for automatic propagation of foreground objects in image sequences. Our method is based on a combination of the mean-shift opera...
Mario Sormann, Christopher Zach, Joachim Bauer, Ko...
A number of standalone tools are designed to help developers understand software systems. These tools operate at different levels of abstraction, from low level source code to sof...
Ivan T. Bowman, Michael W. Godfrey, Richard C. Hol...
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...