The ubiquity of many-core architectures poses challenges to software developers to make scalable software. To parallelize data-intensive applications on a many-core platform, one h...
We present a parallel cloth simulation engine designed for distributed memory parallel architectures, in particular clusters built of commodity components. We focus on efficient ...
General purpose programming on the graphics processing units (GPGPU) has received a lot of attention in the parallel computing community as it promises to offer the highest perfo...
M. Suhail Rehman, Kishore Kothapalli, P. J. Naraya...
While architects understandhow to build cost-effective parallel machines across a wide spectrum of machine sizes (ranging from within a single chip to large-scale servers), the re...
J. Gregory Steffan, Christopher B. Colohan, Antoni...
Abstract-Chromium Renderserver (CRRS) is software infrastructure that provides the ability for one or more users to run and view image output from unmodified, interactive OpenGL an...
Brian E. Paul, Sean Ahern, E. Wes Bethel, Eric Bru...