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CAGD
2000
62views more  CAGD 2000»
13 years 7 months ago
Volume morphing and rendering - An integrated approach
In this paper, we first introduce a 3D morphing method for landmark-based volume deformation, using various scattered data interpolation schemes. Qualitative and speed comparisons...
Shiaofen Fang, Rajagopalan Srinivasan, Raghu Ragha...
ISVC
2009
Springer
14 years 2 months ago
GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets
We developed a GPU-based volume ray casting system for rendering multiple arbitrarily overlapping multi-resolution volume data sets. Our efficient volume virtualization scheme is b...
Christopher Lux, Bernd Fröhlich
VG
2003
13 years 9 months ago
Integrating Pre-Integration Into The Shear-Warp Algorithm
The shear-warp volume rendering algorithm is one of the fastest algorithms for volume rendering, but it achieves this rendering speed only by sacrificing interpolation between th...
Jürgen P. Schulze, Martin Kraus, Ulrich Lang,...
PG
2007
IEEE
14 years 1 months ago
GPU-Based Monte-Carlo Volume Raycasting
This paper presents a practical, high-quality, hardwareaccelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the appli...
Christof Rezk-Salama
VISUALIZATION
1997
IEEE
13 years 12 months ago
An anti-aliasing technique for splatting
Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling r...
J. Edward Swan II, Klaus Mueller, Torsten Möl...