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» Scheduling in a Multi-Agent Environment
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113
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ICCD
2007
IEEE
150views Hardware» more  ICCD 2007»
15 years 7 months ago
CAP: Criticality analysis for power-efficient speculative multithreading
While Speculative Multithreading (SM) on a Chip Multiprocessor (CMP) has the ability to speed-up hard-toparallelize applications, the power inefficiency of aggressive speculation ...
James Tuck, Wei Liu, Josep Torrellas
WSC
2008
15 years 5 months ago
Simulation of modular building construction
Modular construction has the advantage of producing structures quickly and efficiently, while not requiring the resources to build a structure to be co-located with the constructi...
Osama M. Mohsen, Paul J. Knytl, Basel Abdulaal, Ja...
147
Voted
WSC
1997
15 years 4 months ago
Using SiMPLE++ for Improved Modeling Efficiencies and Extending Model Life Cycles
SiMPLE++ is an object-oriented simulation environment for modeling all types of manufacturing, logistics and service systems. AESOP’s SiMPLE++ is a fully object-oriented impleme...
David R. Kalasky, Gerald A. Levasseur
164
Voted
ICRA
2010
IEEE
185views Robotics» more  ICRA 2010»
15 years 2 months ago
MOPED: A scalable and low latency object recognition and pose estimation system
— The latency of a perception system is crucial for a robot performing interactive tasks in dynamic human environments. We present MOPED, a fast and scalable perception system fo...
Manuel Martinez, Alvaro Collet, Siddhartha S. Srin...
188
Voted
ISSE
2011
14 years 10 months ago
Time-triggered buffers for event-based middleware systems
Application developers utilizing event-based middleware have sought to leverage domain-specific modeling for the advantages of intuitive specification, code synthesis, and suppo...
Jonathan Sprinkle, Brandon Eames