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» Seafloor video mapping: modeling, algorithms, apparatus
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ICCV
2007
IEEE
14 years 9 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...
CVPR
2009
IEEE
1131views Computer Vision» more  CVPR 2009»
15 years 2 months ago
Continuous Depth Estimation for Multi-view Stereo
Depth-map merging approaches have become more and more popular in multi-view stereo (MVS) because of their flexibility and superior performance. The quality of depth map used fo...
Yebin Liu (Tsinghua University), Xun Cao (Tsinghu...
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
14 years 1 months ago
The Recursive Multi-Frame Planar Parallax Algorithm
This paper presents a method for obtaining accurate dense elevation and appearance models of terrain using a single camera on-board an aerial platform. Applications of this method...
Christopher Geyer, Todd Templeton, Marci Meingast,...
CVPR
2007
IEEE
14 years 9 months ago
Fast Human Pose Estimation using Appearance and Motion via Multi-Dimensional Boosting Regression
We address the problem of estimating human pose in video sequences, where rough location has been determined. We exploit both appearance and motion information by defining suitabl...
Alessandro Bissacco, Ming-Hsuan Yang, Stefano Soat...
AIIDE
2009
13 years 8 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...