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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 7 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
JOT
2010
114views more  JOT 2010»
13 years 6 months ago
Semantic Annotation for Java
This paper describes how to use annotation to provide semantic information. The applications include the automatic construction of a GUI so that the user input is constrained to a...
Douglas Lyon
TASLP
2010
99views more  TASLP 2010»
13 years 6 months ago
A Virtual Model of Spring Reverberation
—The digital emulation of analog audio effects and synthesis components, through the simulation of lumped circuit components has seen a large amount of activity in recent years; ...
Stefan Bilbao, Julian Parker
ASPDAC
2010
ACM
152views Hardware» more  ASPDAC 2010»
13 years 6 months ago
Slack redistribution for graceful degradation under voltage overscaling
Modern digital IC designs have a critical operating point, or "wall of slack", that limits voltage scaling. Even with an errortolerance mechanism, scaling voltage below a...
Andrew B. Kahng, Seokhyeong Kang, Rakesh Kumar, Jo...
ICIP
2009
IEEE
13 years 5 months ago
Synthesis-in-the-loop for video texture coding
In this paper, we present an algorithm using dynamic texture synthesis for closed-loop video coding. Video textures, or so-called dynamic textures are video sequences with moving ...
Aleksandar Stojanovic, Mathias Wien, Thiow Keng Ta...