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ECAI
2006
Springer
15 years 7 months ago
Boolean Games Revisited
Abstract. Game theory is a widely used formal model for studying strategical interactions between agents. Boolean games [8] are two players, zero-sum static games where players...
Elise Bonzon, Marie-Christine Lagasquie-Schiex, J&...
ECAI
2006
Springer
15 years 7 months ago
Reasoning with Inconsistencies in Propositional Peer-to-Peer Inference Systems
In a peer-to-peer inference system, there is no centralized control or hierarchical organization: each peer is equivalent in functionality and cooperates with other peers in order...
Philippe Chatalic, Gia Hien Nguyen, Marie-Christin...
ECAI
2006
Springer
15 years 7 months ago
Prevention of Harmful Behaviors Within Cognitive and Autonomous Agents
Being able to ensure that a multiagent system will not generate undesirable behaviors is essential within the context of critical applications (embedded systems or real-time system...
Caroline Chopinaud, Amal El Fallah-Seghrouchni, Pa...
ECAI
2006
Springer
15 years 7 months ago
Using Emotions for Behaviour-Selection Learning
Emotions play a very important role in human behaviour and social interaction. In this paper we present a control architecture which uses emotions in the behaviour selection proces...
Maria Malfaz, Miguel Angel Salichs
ESAW
2006
Springer
15 years 7 months ago
Competence Checking for the Global E-Service Society Using Games
Abstract. We study the problem of checking the competence of communicative agents operating in a global society in order to receive and offer electronic services. Such a society wi...
Kostas Stathis, George Lekeas, Christos Kloukinas