Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
Performance measurement of large distributed multiagent systems (MAS) offers challenges that must be addressed explicitly in the agent infrastructure. Performance data is widely d...
Aaron Helsinger, Richard Lazarus, William Wright, ...
Aspect-Oriented Programming is an emerging software engineering paradigm. It offers new constructs and tools improving separation of crosscutting concerns into single units called...
Although many countermeasures have been developed for desktop and server environments, buffer overflows still pose a big threat. The same approach can be used to target mobile devi...
Multimedia communication systems require not only high-performance computer hardware and highspeed networks, but also a buffer management mechanism to process voluminous data effi...